Posted in In Depth on 07/15/2010 03:41 am by admin
When liquid material casts a shadow on a space based (spacial) vector, a shadow is formed during a particular calculation. The average distance between all liquids and all shadowed light forms have to be quantified (and calculated) when the amount of distance is desired in a space-based plane. If darkness emanate from within a given liquid, the original light must be measured if one wishes to take into consideration the aforesaid quantitative measures where vectors are required. The basis for all liquified matter (e.g. water, etc.) has to be gathered into a generalized formula when doing non-vector based calculations and comparisons on liquid matter vs less-than-shallow shadows. Angular dimensions play a part in the final measurements, but only *before* darkness displaces light. Using the following photograph (shadowed vector), an interpolation of liquid vector-based lightness might be inferred:

shadowed space based vector liquid

Note that any momentum which may be implied in the shadowed vector provides inconclusive data. This data is only tangential to the abstraction evidenced by continuous momentum when darkness mobilizes initial light vectors. One can only conclude three (3) data points. These data points should be referenced, topically, in a future document. Such a document could exist in a future 28,430 years from today’s date (if only as a back-reference to a previously implied date). If space allows, a linear photograph taken 29,000 years in the future may be posted here. With such dimensional analysis, the distance would be only an epoch used for the conclusion of the previously-mentioned data points. Continuous momentum may help average a given liquid’s distance, but only when converting non-vector based analysis on liquid matter comparisons. Further research on this matter is undoubtedly a necessity for those that consider liquid vs shadow calculations necessary.

Posted in Perceptivity on 05/11/2010 02:57 am by admin
When reversed resultants happen to vectors, a miniature planet-based circular system could result. Momentum might be described as a continued force of movement; however, assuming that each point in calendrical time is not connected (i.e. disparate, discrete), then momentum could be described as a *series* of movements interwoven on an interleaved scale using calculus based limits. For example, say a ball is thrown. The ball appears to move in curved vector space — a contiguous movement, like a momentum-based vector. If one takes a snapshot of the ball during travel, the ball appears stationary in the snapshot. Assumptions may point to the fact the ball is moving. If a ball is thrown, it is likely moving. Removing such assumptions, the ball is likely stationary assuming that it stops. If two photographs are taken during the continued vector movement of the ball through space, the object will appear in two places if the camera remains stationary. If one moves the camera and the surrounding environment along with the object thrown, then what actually moves? If everything moves *along with* the ball, then is the ball stationary? Or moving using non calculus limits?

The answers are found in a **third** photograph. For the more astute readers of this important news blog, one remembers a brief and limited mention of tertiary sound. The third (tertiary) sound is actually the third photograph. The photograph *is* the sound. Using a third snapshot will reveal without qualification whether the imaginary ball is moving, stationary, or moving in curved vector space in contiguous movements within or without the environment. In a previous illustration of vacuum vector space, a point is perceived as an intersection of two lines. The flaw in this is that only two dimensions are intersected (disregarding vacuum dimension, of course). When the third, fourth, and fifth vacuum motion dimensions are perceived using meticulous step-by-step detailed analysis, then vector movements, momentum vectors, and moving/non-moving environmental factors become amusingly apparent.